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Half-Life: Alyx users reach 43,000 on launch day

Half-Life Alyx

Half-Life: Alyx, the first Half-Life game in 13 years, launched yesterday to the tune of 43,000 concurrent users on Steam. The game is a VR exclusive, and the first VR game in the Half-Life series.

The Steam concurrent user figures were pointed out by Daniel Ahmad, an Industry Analyst for Niko Partners, yesterday on Twitter. He explained that the game was a successful launch when it came to VR standards. He added that it had even beaten Beat Saber for concurrent users, which still is an incredibly popular VR game.
 

Ahmad went on to say that as a game in a series as prolific as Half-Life, the numbers show that the game is being held back by being a VR exclusive. While VR is a growing industry, it’s still small compared to the more widely appealing games consoles.

Mat Piscatella, an NPD Group Analyst, described the VR exclusivity of Half-Life: Alyx as a missed opportunity to Valve. Technically the game is a massive achievement, but most people won’t ever see that because they don’t have a VR platform to play it on.

The game’s peak Twitch viewership hit 300,000 on the same day. This is more than seven times the peak concurrent players of Half-Life: Alyx on Steam. Some say that this is further evidence of just how restrictive the game’s platform exclusivity is to fans. The Twitch viewership shows that there’s a massive audience out there, but only a slice of that audience can actually play the game.

While Half-Life: Alyx is in no way Half-Life 3, it is a new game in the series. Set between the first two games, players take on the role of Alyx Vance as she explores a city that is slowly coming under the control of The Combine. Players will see the spark that ignites the events of Half-Life 2, and everything that has been a mystery up until now.

The game is unique, even to VR. Players must locate shots and magazines for weapons, ejecting older clips and reloading in a much more manual fashion than other games have them doing. In this way the game is far more visceral, and much more engaging as a result.

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