Ubisoft has revealed information about the next episode in the gene-traversing, back-stabbing and freerunning Assassin’s Creed saga, which will take us back to Victorian London in 1868. Make way for Assassin’s Creed Syndicate, touted for release on 23 October 2015.
As the ninth title in the Assassin’s Creed series, you might be forgiven for starting to get a little tired of its frequent sequels, particularly after the lacklustre and bug-ridden Assassin’s Creed Unity. So, what can we expect from Syndicate? Will it be better than Unity?
Although there’s still a lot more info to come, Syndicate seems to be shaping up quite nicely. There’s a fair few new features that sound like they’ll give the series a much needed reinvigoration. Emphasis on the ‘much needed,’ as it isn’t a controversial opinion that the series has started to stagnate.
Taking a leaf out of GTA V and the Witcher 3’s books, Syndicate will introduce a mechanic to the series that should provide a substantial shift in the way the game is played. You’ll be able to take control of the game’s two protagonists, Jacob and Evie Frye, supposedly in a similar way to switching between Michael, Franklin and Trevor in GTA V.
As expected, the two characters specialise in contrasting abilities: Jacob is the fighter, while twin sister Evie is the stealthy one. Given the fact the captaining your own pirate ship won’t be included in Syndicate, this inclusion should allow for some variation in the gameplay.
Despite the lack of piracy there will still be a heavy emphasis on vehicles which will significantly impact upon the gameplay, says Creative Director Marc-Alexis Cote. A variety of vehicular transport will be available for the player to make use of on the streets and Thames of Victorian London.
Boats, carriages and even trains can be interacted with in order to move about the six boroughs of London. But they won’t just be glorified fast travel machines, they will also transform the way players move about the city. Carriages will simultaneously act as moving platforms and mobile hiding spots, as well as giving your enemies possibilities to hijack one to either chase you or fight you on the roof.
With the map 30% larger than that of Unity, and the hopefully increased dynamic gameplay, Syndicate is shaping up to be a well-developed progression on from the previous outing. But Unity’s release was seriously marred by the bugs and glitches that ruined many players’ experiences. Can Syndicate perform better in that department? Only time can tell. One can be sure though that the intriguing setting of the game in London in the 19th century will cause high interest towards the game, and we can expect high volumes of pre-orders. Be prepared.
Available for pre-orders from wholesale distributors.
Related Topics: Assassin's Creed, Assassin's Creed Syndicate, Assassin's Creed Unity, Ubisoft