Japanese software giant Capcom have revealed their full year results for the financial year 2018-2019. The results make for good reading for those with stakes in the company.
The company’s revenue for the year was $904 million, a 5.8% year-on-year rise. Their net income showed even stronger growth, jumping 14.8% on the previous year’s figures to hit $113 million.
Capcom’s impressive financial results appear to be built on the strong offering of games they launched in the 2018/19 financial year. A rerelease of their classic PlayStation title Resident Evil 2 sold four million units in its first six weeks on sale. Devil May Cry V, the latest instalment in their long-running hack and slash IP, posted even more eye-catching figures: two million games sold in two weeks.
Arguably, however, Monster Hunter: World, which initially hit the shelves in the 17/18 financial year (its PS4 and Xbox One release date was January 26th 2018), has made the biggest contribution to Capcom’s 18/19 success. With 12 million units sold worldwide, the most of any game in Capcom’s history, Monster Hunter: World has been a huge earner. In the last financial year it shipped five million copies.
Another indication that game sales were the prime driver behind Capcom’s success is the fact that their Digital Contents division took in the most revenue of any individual department, $750 million, an 11.9% year-on-year rise. Digital Contents is Capcom’s games division.
Looking forward, Capcom clearly believe they are in a good position to build on their success. The company have plans to respond to the increasing interest in esports, particularly in the Japanese market. The company spoke of “making this sector a priority area” and plan to use their iconic Street Fighter IP to do so.
The company also plan to expand their Street Fighter League eSports competition into the US market and will hope such innovations can help them replicate their stellar 18/19 results.