In another rousing success for the crowdfunding platform, Star Citizen’s fund raising project has hit the stratospheric target of $100 million.
The money pledged to the title was donated on behalf of over one million backers.
Star Citizen’s first target of, a comparatively modest, $2 million was reached back in October 2012. Since then, developer Cloud Imperium has gradually bumped up the target goal, adding in various in-game bonuses with each new target, such as new spaceships, star systems, extended hardware support, and much more.
Lead developer Chris Roberts, the man behind Wing Commander and Freelancer, aims to build a “living, breathing science fiction universe with unparalleled immersion.” Star Citizen combines aspects of many genres—space combat sim, FPS, and MMO—in a genre Roberts refers to as a First Person Universe.
With more than $100 million in the bank, Star Citizen will have a budget in a similar range to games like GTA IV, Too Human, Red Dead Redemption, and Disney Infinity.
Alpha version 2.0 has recently been released to backers, which includes new ships, first person combat, and flight modes. This major step in Star Citizen’s development is being referred to as “the first true slice of gameplay.”
Star Citizen will consist of the online multiplayer component, and a single player story mode called Squadron 42, set in the 30th century galaxy-sized United Empire of Earth. The game will feature acting from Mark Hamill, Gary Oldman and Gillian Anderson.
It is planned for release in 2016.
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Related Topics: Chris Roberts, Kickstarter, Star Citizen