G2A opened up its transaction history to be analyzed by an independent auditor. As a result, the company has had to pay out $39,600 to one developer.
Gamesindustry.biz has published a quite thorough legal analysis of the issue of reselling video game keys and associated controversies.
G2A has responded to claims from Charlie Cleveland for $30,000 chargebacks that the G2A marketplace didn’t exist when these stolen keys were sold, so they can’t be held responsible.
A second developer is demanding that G2A repay money they have lost due to illegally obtained copies of their game sold through the site’s marketplace.
The proposal put forward by G2A to build a key blocking tool for its marketplace platform has failed to generate interest in the developer community.
Wube Software has applied to the offer from G2A for being paid back ten times the chargeback fees the studio has had to pay.
G2A have proposed a solution that should allow these developers to prevent their games being sold through the G2A marketplace.
Following the company’s response to the newly started petition for G2A to stop selling game keys for indie titles, a last ditch attempt to rescue their reputation has thrown more shade on G2A’s public image.
In a petition which has been launched against them, G2A are defending themselves, claiming that being able to re-sell game keys is a good thing.
Some developers are actively encouraging consumers of G2A to pirate their game instead of purchasing it from the controversial marketplace.