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Opinion, Commentary, Analysis

The Doom Effect: 5 More Classic Games We’d Like to See Remastered

The Doom Effect: 5 More Classic Games We’d Like to See Remastered

April and May 2016 have been the months of remakes and remasters. Let’s see what other classic titles are worth technological rebirth.


A Future Without Games Consoles? Ubisoft’s Perspective

A Future Without Games Consoles? Ubisoft’s Perspective

The traditional model of console creation and marketing appears to be under review by some of the major players in the gaming industry.


5 Ways to Make Better Crafting Systems in Games

5 Ways to Make Better Crafting Systems in Games

More and more games are adopting complex crafting systems, where players have to find components and assemble or build what they need. These games can range from survival games…


What’s Next for the Makers of The Witcher 3?

What’s Next for the Makers of The Witcher 3?

Polish developer CD Projekt Red’s The Witcher 3: Wild Hunt is one of the most critically acclaimed games on the new generation of consoles.


What Makes a Great Game? – Uncharted 4 and Nostalgia

What Makes a Great Game? – Uncharted 4 and Nostalgia

What is it that makes a truly great computer game? The proverbial “million dollar question,” you might say. Let’s try to analyse looking at Uncharted 4.


Sex in Games: Localization Issues

Sex in Games: Localization Issues

There are a lot of lesser-known games from Japan with compelling narratives and promising gameplay mechanics. Some of these games, however, contain a significant portion of sexually explicit content…


Using Hot-Button Issues in Games

Using Hot-Button Issues in Games

Sensitive issues are always difficult to portray, they may fit well in raising interest of the game, but can also repulse instead of attracting players.


The Dark Souls Effect: Good Difficult vs Bad Difficult

The Dark Souls Effect: Good Difficult vs Bad Difficult

In an interview with Wired, the creator of the Dark Souls series Hidetaka Miyazaki shared that he wants to give players a sense of accomplishment “by overcoming tremendous odds.”…


Video Game Release Delays: Balancing Between Testing and Timing

Video Game Release Delays: Balancing Between Testing and Timing

How to find a balance for a game between getting it enough polished and tested while still keeping it relevant enough to move enough units to turn a profit.


Wii U: Successes and Failures

Wii U: Successes and Failures

A well-respected news publisher Nikkei published a story that Nintendo is going to stop production of the Wii U in 2016. Nintendo however has not confirmed.